This page and the info on it is for storyline purposes which means if your not a part of Maya's storyline you don't have to
deal with it. You want to complain about it then go right on ahead and do so. It'll just prove that you like to go out of
your way to complain to others about something.
Maya was captured and experimented on by Pentex on two separate occasions.
The first time she was rescued by her friends and the second time she broke out in the middle of a murderous rampage (at least
that is what she was lead to believe), taking out many of the guards as well as "innocent" workers once outside. The experimenting
proved to be a great strain on her sanity. As a result her mind split into a sort of seperate personality. The other personality
is her most dangerous side. This side of her is what pentex wanted her to become. It's a hunter with no regard to keeping
her friends alive and safe. If someone gets in her way she will make them move one way or another. With the second escape
her third side (which she calls her dark half at first but is now refered to as death) became the controlling personality.
Thanks to her friends who were skilled enough to fix her mind, she is back to her original personality, well as close to her
original personality as she can get. The warning signs of her split personality coming out are as follows: Completely black
eyes, a low growling-type voice and black veins forming on her arms.
The experimentation changed more then just her sanity. Her genetic altering
was a success and gave her some extra human abilities:
Claws2:
The character has claws that are retractable. They are about 2
inches long, and do Str+2 damage. They also give the character 1 extra dice when climbing.
Enhanced Attributes, 1e:
The character can increase one or more attribute at 1 point per
dot, per attribute, and can exceed the normal 5 dot maximum. This, of course, carries with it the normal benefits. (1 extra
dot in dex, stam and app<)
Enhanced Balance, 1:
The character has an equilibrium that is at least equal to that of monkeys
and apes. Acrobatic rolls involving balance and equilibrium (tightrope walking, juggling, etc) have their difficulty reduced
by 2.
Enhanced Smell, 2:
The character can detect and identify odours at the same level as that
of a bloodhound. A successful Intelligence+Alertness roll, difficulty 6, is required, and another roll at difficulty 8 will
allow the character to track the scent for one scene.
Parabolic Hearing, 2/+1e:
The character has extremely sensitive hearing, and can pick up sounds
much like a cat or dog. The base increase is +2 dice on hearing perception rolls, but each extra dot (costing 1 point) adds
another dice to the roll). The character is, of course, more susceptible to sonic attacks. A successful Wits roll will enable
the character to avoid damage to her hearing, and a Perception+Alertness roll,difficulty 8, will allow her to separate different
sounds from each other,
Hyperactivity, 2e:
The characters metabolism runs at a much higher rate than that of normal
human beings, making them extremely quick in reactions, and manipulative motion. For each dot, the character gains an extra
dice to roll in initiative rolls, and one extra action per round.
Pain Tolerance, 1:
The character can endure pain far beyond normal men and women, and ignores
all wound penalties up to Wounded, can endure torture (-2 to all relevant rolls), and can even stay conscious when Incapacitated.
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